1. Dragon Kingdom. Teaches: letters, numbers and drawing.
2. Chicken Coop. Teaches: letters, matching and memory skills.3. Rabbit River. Teaches: letters, numbers and shapes.
4. Shape Shop. Teaches: shapes and matching skills.
I'm not very excited about entering the world of videogames, handheld devices, and high-intensity marketing to kids, but M&R have seen the boxes for these devices on our bookshelves and know that *something* is up. In addition to tips on what to expect in terms of educational v. entertainment value, I'd appreciate hearing what your experiences have been in policing use of devices like this and what kinds of ground rules you've set. I realize that much of that is kid-specific; I can tell you already that Maddie will be self-regulating on something like this whereas Riley will be completely obsessed to the exclusion of everything else until one day he moves on to something else. But general guidelines/impressions/thoughts are appreciated.
Cliché, but true: they grow up so fast. I'm not ready for this!